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Deus ex mankind divided foxiest of the hounds
Deus ex mankind divided foxiest of the hounds






  1. DEUS EX MANKIND DIVIDED FOXIEST OF THE HOUNDS PATCH
  2. DEUS EX MANKIND DIVIDED FOXIEST OF THE HOUNDS PRO

Most of my Praxis are going to the passive upgrades, the only active one I've got so far is a fully maxed out invisibility. Comparing to the Giant Bomb quick look where they played the XB1 version, my game seems to load WAY faster than that.

DEUS EX MANKIND DIVIDED FOXIEST OF THE HOUNDS PRO

I read a lot about game having terrible load times but the Pro seems to load the game at a relatively snappy pace (maybe I'm used to The Witcher 3's load times). Haven't fired a single non-stun-gun bullet but keeping a shotgun and upgrading it routinely in case. Spec-ing towards hacking and stealth is extremely fun, hacking and stealth-ing my way through the game so far. The image quality and lighting is good but otherwise the game isn't exactly a looker. IQ looks great, but general art and incidental character models.

deus ex mankind divided foxiest of the hounds

DEUS EX MANKIND DIVIDED FOXIEST OF THE HOUNDS PATCH

Here's my first impressions (PS4 Pro with the latest performance patch here).

deus ex mankind divided foxiest of the hounds

But have spent a good 8+ hours already, mostly hacking, looting/selling stuff and doing side quests. Started playing this, up till mission 7 so far. My first playthrough of MD was immensely enjoyable, but I think HR is more fun to replay. I think that's largely because its locations are more interesting and memorable to me, even if MD has superior level design in terms of nuts and bolts. It might have more or less the same amount of "filler" (I don't like using that word), but the meat of the game feels more substantive. I don't feel this way at all when replaying Human Revolution. But on subsequent playthroughs when I'm mostly beelining through the main missions, I've noticed how much running back and forth there is to simply trigger conversations, how much dialogue and how many cutscenes there are to skip (I wouldn't mind this if the role-playing were more fleshed out and consequential), and how short or uninteresting most of the levels feel (Golem City/ARC hideout, Palisade Bank, and the convention center being the exceptions).

deus ex mankind divided foxiest of the hounds

Don't get me wrong, I loved exploring all the side content - my first playthrough lasted 50+ hours. Having replayed the game multiple times now, the ratio of "filler" to substance on the critical path has become apparent to me, and it's kinda disappointing.








Deus ex mankind divided foxiest of the hounds